Godot V3.3
Godot 3.3 is finally here! And just in time for Ludum Dare 48.
Full disclosure tho? This issue was originally going to be about Github's Godot repo. Issues pull requests, the Godot proposals repo, etc.
The thing is, Godot v3.3 is too big an announcement to not have a proper issue, so this is what's going to happen: I'm going to compile news, videos, and Twitter reactions about the new version, and at the end, I'll post a sample of what's to come next week, mainly because I'm really excited about it.
Version 3.3
First things first, the official announcement:
All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.
Multi-threading improvements, copy-pasting nodes, unified batching implementation and a long list of other upgrades and fixes (you really, REALLY should read the announcement) are some of the new shinies on Godot v3.3.
The new version was received with pretty much universal approval, not that the alternative was likely at all.
I'm not going through all the changes from the past version. That would take too much time and, more importantly, it has already been done. At least for the most important new features.
What's new?
As always, one of the first videos about the new version was made by the always reliable Gamefromscratch:
But you can also watch some videos published before v3.3 was officially out:
- Top 10 Features Coming to Godot 3.3 By CodingKaiju (Published on Apr 2, 2021)
- What's new in Godot 3.3 By Whimfoome (Published on Mar 20, 2021)
- Godot 3.3 Aspect Ratio Container (Preview / Introduction) by Iaknihs (Published on Mar 29, 2021)
Or you can read about it:
- Godot Engine 3.3 is out with plans for 3.4 while 4.0 with Vulkan is still in progress (gamingonlinux.com)
- Godot 3.3 incorpora editor web y mejora el soporte multiplataforma (muylinux.com)
And you could check the Reddit and HackerNews threads:
I'm probably biased towards Hacker news, but I just have to recommend reading the comments. it's always just so much fun. and it was the top post of the day if I'm not mistaken.
The top comment:
I've shipped a commercial game in Godot 3.2. I'm also well versed and shipped games in UE4.
All I can say is working with Godot is an absolute bliss. Seriously, it's fun, it's "easy" and it gets out of the way. Within a couple of weeks, you can be focusing on making your game, rather than a constantly evolving tech-demo.
There are only two caveats: understand what Godot is not good at, 3D open world / large landscape, and console development.
Godot 4.0 was a total mess the last time I tried it though. The Vulkan stuff was completely half baked and the UI was acting out. Godot 3.2 though, solid fun. - Keyle
I think the developer is Keyle on Twitter too, and the game he published is XOL, an isometric physics platformer posted on r/madeWitGodot.
Also, the announcement was promptly followed by CoaguCo Industries publishing GodotSteam 3.9
@godotengine 3.3 is out so now I can finally drop GodotSteam 3.9! This includes a bunch of fixes, changes, and some new stuff from Steamworks 1.51. Pre-compiles for Windows and Linux coming very soon; Mac later on. #godotengine #gamedev #indiedev https://t.co/3GfuqZv6dH
— CoaguCo Industries (@CoaguCo) April 22, 2021
and huilit's "Unofficial Godot Engine for the Raspberry Pi" v1.3.0
New release: "Unofficial Godot Engine for the Raspberry Pi" v1.3.0 🥳 https://t.co/na0X5wFqTG
— hiulit (@hiulit) April 23, 2021
Added:
- New Godot 3.3 binaries.
- Binaries for the Raspberry Pi 0, 1, 2 and 3 (untested, but they should work).#GodotEngine #RaspberryPi
More Reactions
Godot 3.3 is out! The event sequencer I built for my cutscenes just got a massive upgrade, haha.
— Game Endeavor - On Kickstarter! (@GameEndeavor) April 21, 2021
GraphEdits now have a mini-map to help with navigation! And other cool things like copying and pasting nodes! Loving this update. https://t.co/5Z7oIFlu9P pic.twitter.com/PDfhC7KxR7
Here's a little demo of Godot 3.3 running on a Raspberry Pi 4.#GodotEngine #RaspberryPi pic.twitter.com/Lek61UN3ET
— hiulit (@hiulit) April 23, 2021

Next Week
How does the amount of developers and popularity of the Godot engine gets reflected in the number of Github issues and Pull Requests?
That's gonna be the question I'm going to try to answer in the next Godotes issue.
It's really not a complicated answer, because the core team of developers behind Godot is awesome, so it will be more of just HOW awesome are they, and how many people are connected to the project.
For now, I'll leave you with a chart showing the number of issues per year on the Godot repository. It really shows the amount of growth the projects has enjoyed in the past couple of years
(I'm thinking of changing the theme of this blog just to have more room for charts, they need to breathe a little easier)
And with that, I'm out. I need to prepare for Ludum Dare. See you next week!
📰 Godot news round-up
Ludum Dare
Less than three hours after this issue is out, Ludum Dare 48 will start. A great way of testing Godot v3.3, if you ask me.
Tiled 1.6 Released
Tiled 1.6 is out now, bringing some nice improvements and a few important fixes. Just in time for the #LDJAM!
Ldtk
LDtk @ludumdare "Special Edition 🎁" (https://t.co/OAsdyJncA8), with last minute @aseprite support + a new option to export your levels as single flatten PNGs (making integration easier than ever). Have fun and good luck everyone with this weekend #ldjam ❤ pic.twitter.com/n3ref5k2ze
— Sébastien | Deepnight Games (@deepnightfr) April 23, 2021
GDQuest Complete 3D game
Update to the Steam Store navigation
After four months in beta experimentation though Steam Labs, the Steam Store now offers new ways to navigate and browse its tens of thousands of titles. Featuring new points of entry for New & Noteworthy titles, plus Categories featuring popular Sub-Genres, Themes, and various forms of Player Support.
If you have anything you want to share with the Godot development community please let me know by sending an email to contact@godotes.com